Persist.reld
Persist.reld is a RELOAD document that stores game-specific state data which does not belong in saved games. It is stored at settings_dir/<gamename>/persist.reld.
See also gameconfig.ini which stores key-value pairs of human-readable configuration.
Persist.reld is better suited to structured data that would not fit well in gameconfig.ini. Currently it contains only in-app-purchase information.
Reload Tree structure[edit]
- persist - the root node
- purchase_cache - contains information about successful purchases
- paypal - contains information about paypal purchases
- zero or more child nodes named for the paypal button ID number
- count int - the number of times this product has been successfully purchased
- zero or more child nodes named for the paypal button ID number
- ouya contains information about OUYA store purchases
- zero or more child nodes named for the OUYA in-app-purchase product ID number
- count int - the number of times this product has been successfully purchased
- zero or more child nodes named for the OUYA in-app-purchase product ID number
- paypal - contains information about paypal purchases
- purchase_cache - contains information about successful purchases
ARCHINYM.LMP . ATTACK.BIN . BINSIZE.BIN . BROWSE.TXT . DEFPAL#.BIN . DEFPASS.BIN . distrib.reld . FIXBITS.BIN . heroes.reld . heroform.reld . LOOKUP1.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . slicetree_#_#.reld . SLICELOOKUP.TXT . SONGDATA.BIN . UICOLORS.BIN . GEN . general.reld . BAM . Map Format . T . P . E . D . L . N . Z . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . PT7 . PT8 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH
RELOAD . RSAV . SAV . ohrkey . gameconfig.ini . persist.reld