FOR
This lump contains individual enemy formations (see EFS for formation sets). It is a binary file with records of 40 elements, a total of 80 bytes each.
Formal Specs[edit]
Offset | Data | Meaning |
---|---|---|
Records start (80 bytes) | ||
0-31 Enemy Data x8 enemies, 4 INT each 0-3 is enemy 0, 4-7 is enemy 1, etc |
INT(1) | Enemy type + 1, 0 if unused |
INT(1) | Enemy x (range 0-250) | |
INT(1) | Enemy y (range 0-199) | |
INT(1) | Unused | |
32 | INT(1) | Background |
33 | INT(1) | Battle music + 1, 0 if none, -1 for same as map |
34 | INT(1) | Background animation frames - 1 |
35 | INT(1) | Background animation speed (ticks per frame) |
36 | INT(1) | Victory tag. 0 or 1 for none/unchangeable, 2+ is tag number |
37 | INT(1) | On death action:
-1: continue game |
38 | INT(1) | Hero Formation |
39 | INT(1) | Unused |
References to other lumps[edit]
Field | Indicating record in lump: |
---|---|
Enemy type | DT1 |
Background | MXS |
Battle music | (music file) |
ARCHINYM.LMP . ATTACK.BIN . BINSIZE.BIN . BROWSE.TXT . DEFPAL#.BIN . DEFPASS.BIN . distrib.reld . FIXBITS.BIN . heroes.reld . heroform.reld . LOOKUP1.BIN . MENUS.BIN . MENUITEM.BIN . PALETTES.BIN . PLOTSCR.LST . SFXDATA.BIN . slicetree_#_#.reld . SLICELOOKUP.TXT . SONGDATA.BIN . UICOLORS.BIN . GEN . general.reld . BAM . Map Format . T . P . E . D . L . N . Z . DOR . DOX . DT0 . DT1 . DT6 . EFS . FOR . FNT . HSP . HSZ . ITM . MAP . MAS . MN . MXS . PAL . PT0 . PT1 . PT2 . PT3 . PT4 . PT5 . PT6 . PT7 . PT8 . SAY . SHO . SNG . STF . STT . TAP . TIL . TMN . VEH