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The OHRRPGCE is developed by a team of programmers. Several of them have svn commit privileges (which means they can directly make changes to the source code); their SVN username is shown.

Name and Nicknames SVN Commit Description Active?
James Paige (Bob the Hamster) james Original author, and the guy to blame for most of the messy code Yes
Ralph Versteegen (TMC) teeemcee The guy to blame for most of the over-complex code; a huge amount of other stuff Yes
Mike Caron pkmnfrk Created RELOAD, first implementations of sfx, slices, map layers; a huge amount of other stuff Not Lately
Jay Tennant jay gfx_directx backend, graphics code Not Lately
David Gowers (NeoTA) kampu nohrio, SCons build scripts, master palette Not Lately
Fenrir-Lunaris Vikings of Midgard official example game Yes
Simon Bradley (neworiginal, PlayerOne) simonb First ported the OHR from QuickBasic to FreeBasic; lots of other stuff Not Lately
Ichiro HamsterTools, HamsterWrench and HamsterLib libraries/tools Yes
Mircea Kitsune/Taoki A few textbox & formation options Yes
Sorlok reaves OHRRPGCE FMF Historical
Yuriy (Ysoft) yuriy Numerous script commands (especially strings) and bug fixes; ohrgfx tool Historical
Adam Perry (Mogri, Moogle1) Battle system features, script commands Not Lately
Lakan Inocencio (BMR) Script triggers, free graphics, HOWTO Kinda
Cameron Wilkin (Camdog) Map paint bucket tool Historical
MultiColoredWizard (MCW) getherospeed Historical
Newbie Newtype Built-in help contributions Not Lately
Mike Willis (msw188) Built-in help contributions Not Lately
John Spann (Inferior Minion) OHR++ Historical
Artimus Bena Much of the music for Vikings of Midgard official example game. Not Lately
Reaxor Jones First implementation of smooth scaling Historical
IronHoof Early sprite tool implementations Historical
Brian Fisher Original assembly DOS Mode-X library (allmodex) Historical

And a huge number of other people who have helped out by providing testing and bug reports. Browse bugzilla to find their names.

Anyone who knows how to program can become a developer. See the source code page for more info. New developers should subscribe to the mailing list.

(Developers! Please go ahead and edit your descriptions here!)

See Also[edit]