How do I make a copy of a maptile set?

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You may want to copy one tileset (or several tilesets) when you want to use writemap block command in your script and make important changes on the map. (You want the building to have a new look and change the atmospher for example). Well it is perfectly possible to do that.

In this article I assume that you don't want to change map but the tileset.

Now we can start. There are various ways to do it and one of them is much easy than the other one.

1rst way: copy the map under custom.exe

- Go under Custom.exe

- Go into the map menu

- Add a new map -> copy of map 8 themapIneed


2nd way : simply export the maptiles # I strongly recommended you this one.

- Launch custom.exe and - Edit grafics and then go - Go down until you find import/export tileset. - Browse with the arrow until you find the tileset you want to copy - Choose 'export current maptile as bmp' - Press the space bar twice #press only once if you want to change name by default - Choose 'append a new tileset' # If you want to replace an old tileset by a new one feel free to browse and use 'replace current tilset instead'


Old way: copy the maptile with OhrGfx.exe'

- Launch ohrGfx.exe. #If you don't have it go here and click on downloads (on the left). - Open your rpg file and give him the password. - Your first tileset will appear. Use the right (and left) arrows until you see the one to make a copy of. - Save your tileset as a bitmap. - Go back under custom. - Edit the graphics and then go to import full maptile sets. - Choose append a new tileset # If you want to replace an old tileset by a new one feel free to browse and use 'replace current tilset instead'


See Also[edit]