Game:Wandering Hamster/bugs
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					Camdog says:[edit]
-  
; instead of : in the intro text thanking the composers(fixed) - sound effects only for the first set of plips in training
 -  can die in training if you don't use the big rock (don't know if that's intentional or not)
- I don't think there's any other way to force the player to use the rock. But, then again, there should be an after-battle script that says something like "Hey stupid, I told you to use the rock!" Mike C.
 
 - Not a bug per se, but I noticed there is a corner you can back the blue plip into, and I thought it would be neat if you could successfully fight him that way.
 -  
typo in carrot description '_cruncy_ snack cures hp'(fixed) -  
Text box in Hasim's castle basement: 'Lord Hasim is locked up in the tower, but be careful! Many of the guards remain loyal to him.' Shouldn't it say many guards remain loyal to Broaste?(fixed) -  
I died on lord broaste's ghost (post teddy bear) and got a 'Script Error! script id 11 does not exist.(fixed) -  
There is a floating Broaste-helm in the upper right hand corner of the screen after you defeat his ghost -  Jormungandling can be defeated, but Bob still gets swallowed (though you do get a tooth, so... Just thought it would be nice if the defeat of the creature were mentioned somehow in the post battle scene).
- I do believe this is planned to be done. Mike C.
 
 
Das Snake says:[edit]
-  Where is the esperanto card?
- I don't think it exists yet. Mike C.
 
 - Wallets shouldn't be useless
 
Anonymous says:[edit]
- when talking to hide and seek kid in first town, activating the minigame, entering a building (thus stopping the minigame) makes you unable of talking to the hamster kid again, is it normal?
 
Bob the Hamster (talk): That does not sound normal, must be a bug. Thank you for reporting it!