Developers
From OHRRPGCE-Wiki
The OHRRPGCE is developed by a team of programmers. Several of them have svn commit privileges (which means they can directly make changes to the source code); their SVN username is shown.
Name and Nicknames | SVN Commit | Description | Active? |
---|---|---|---|
James Paige (Bob the Hamster) | james | Original author, and the guy to blame for most of the messy code | Yes |
Ralph Versteegen (TMC) | teeemcee | The guy to blame for most of the over-complex code; a huge amount of other stuff | Yes |
Mike Caron | pkmnfrk | Created RELOAD, first implementations of sfx, slices, map layers; a huge amount of other stuff | Not Lately |
Jay Tennant | jay | gfx_directx backend, graphics code | Not Lately |
David Gowers (NeoTA) | kampu | nohrio, SCons build scripts, master palette | Not Lately |
Fenrir-Lunaris | Vikings of Midgard official example game | Yes | |
Simon Bradley (neworiginal, PlayerOne) | simonb | First ported the OHR from QuickBasic to FreeBasic; lots of other stuff | Not Lately |
Ichiro | HamsterTools, HamsterWrench and HamsterLib libraries/tools | Yes | |
Mircea Kitsune/Taoki | A few textbox & formation options | Yes | |
Sorlok reaves | OHRRPGCE FMF | Historical | |
Yuriy (Ysoft) | yuriy | Numerous script commands (especially strings) and bug fixes; ohrgfx tool | Historical |
Adam Perry (Mogri, Moogle1) | Battle system features, script commands | Not Lately | |
Lakan Inocencio (BMR) | Script triggers, free graphics, HOWTO | Kinda | |
Cameron Wilkin (Camdog) | Map paint bucket tool | Historical | |
MultiColoredWizard (MCW) | getherospeed | Historical | |
Newbie Newtype | Built-in help contributions | Not Lately | |
Mike Willis (msw188) | Built-in help contributions | Not Lately | |
John Spann (Inferior Minion) | OHR++ | Historical | |
Artimus Bena | Much of the music for Vikings of Midgard official example game. | Not Lately | |
Reaxor Jones | First implementation of smooth scaling | Historical | |
IronHoof | Early sprite tool implementations | Historical | |
Brian Fisher | Original assembly DOS Mode-X library (allmodex) | Historical |
And a huge number of other people who have helped out by providing testing and bug reports. Browse bugzilla to find their names.
Anyone who knows how to program can become a developer. See the source code page for more info. New developers should subscribe to the mailing list.
(Developers! Please go ahead and edit your descriptions here!)