Plan for variables in battles
The Plan for implementing battlescripting will eventually bring full access to variables in battle, but there are a few quick easy ways that we can get access to variables inside of battle without waiting for that full feature.
- Each hero/enemy could have a few slots where global variables could be attached. These could then be used as base stats for attacks.
- Each enemy could have a counter variable for tallying hits and kills and possibly other statistics.
- Each hero could have a counter variable for tallying hits (does it make more sense to do this by hero or by battle slot?)
Any more ideas?