Game:The Omega

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The Omega
Developer(s) MOCBJ Software
Release date June 25, 2008
Genre RPG
Download on the Official Site

on Castle Paradox
on Slimesalad

Credits | Soundtrack | Secrets | Walkthrough


"Join one man on his quest to rediscover his identity and ultimately save the world from a paraplegic hermaphrodite.”

“A massive earthquake shakes the ground, causing land and villages to crumble. The freshly made crevasses give birth to thousands of demons, which pour out and wreak havoc across the land.

Over the horizon, you see a small silhouette of a paraplegic creature. Behind him stands a grotesque, colossal figure seemingly built from metal scraps and human flesh. Needless to say, something is very wrong.

As the tremors subside, we find a red-headed, flat topped man on a shore, alone. As he lies there, unconscious, little does he know that he will play a key part in saving the world from a premature end of time.

Welcome to the age of the Omega. Times are harsh, and everyone has been affected by the recent events. You will not find loot tucked away in treasure chests at random locations, and you will not obtain gold from killing beasts outside of town. Whether you are mining for ore in a remote cave, skinning sheep and rabbits for clothing material, gathering animal scraps for use in cooking, or accepting prospect quests from local townsfolk, only from hard work and dedication will you survive another day.

During the course of your adventure, you will uncover the cruel truth of your world by conversing with the townsfolk. You will accept prospects and run errands to make money but also help those in need. You will adventure across the now scarred, but once beautiful, world and meet friends that will help you along the way. You will battle against dozens of foes, and master many unique abilities for each character. You will join one man on his quest to rediscover his identity and ultimately save the world from a paraplegic hermaphrodite.”

Game time is about four or five hours.


This game has a unique weapon, armor, and food creation system that involves harvesting minerals and gathering various materials for crafting items.


Also included in this package is a fixed version of the game that inspired my work, Fred’s Great Adventures of the Lost World, by Timmy. It has basically remained as intact to the original as possible, besides a few minor grammatical and balance fixes.

See also[edit]

MOCBJ Software - Game:Ruin