Talk:Is it possible to make an enemy know whether it is poisoned or stunned so it can heal itself?

From OHRRPGCE-Wiki
Jump to: navigation, search

Msw188:If you have an element to spare, this can be done with spawning. Should this be mentioned on the main page? My idea would be:

-Smart enemies are set to spawn an antidoting enemy upon being hit with a poison elemental attack.

-The antidoting enemy has only one attack, with a wait time designed to be how long the enemy waits before it 'heals itself'.

-The attack is a chain that cures the spawner's poison (done with prefer weakest stat, perhaps) and destroys the antidoter.

-The chain may also need to include a 'freezing' sequence, setting the spawner's speed to zero for a bit so that the spawner does not seem to get two turns very quickly.

First off, does this seem possible? Second off, is this too long and complicated for the wiki-answer to such a question?