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From: "Lash" <lash@echo.net>
To: "Ekoss" <ekoss@echo.net>
Subject: Prisoners
Date: Tue, 5 Aug 2207 22:09:45 +0200

I've got the info on the prisoners you requested. Seems there are six different types. For your convenience, they are described in the attached file, listed in alphabetical order. You may be familiar with some of their abilities; many of the monsters in Darkmoor use the same ones.

Oh, and lest I forget, here's the abbreviation key:
AP - Armor Piercing (affected less by high defense)
Death Res - Death Resistant (immune to death)
Mag Def - Magic Defense
Mag Res - Magic Resistant (immune to magic damage)
MA - Magic Attack
MP - Magic Points (each prisoner has 100)
MT - Multitarget
PA - Physical Attack
Phys Res - Physical Resistant (immune to physical damage)
Poison Res - Poison Resistant (immune to poison)
ST - Single Target

<<prisoners.doc>>

Berserker (BS)
  Excels at physical damage.
	Berserk	    (15 MP)	Caster attacks uncontrollably / self.
	Charge	    (10 MP)	Party gains 5 MP / allies.
	Critical    (15 MP)	Physical damage / one.
	Critical2   (35 MP)	Large physical damage / one.
	Critical3   (70 MP)	Ultimate physical damage / one.
	Haste        (5 MP)	Increases speed / one.
	Haste2	    (25 MP)	Increases speed / all.
	Wish	     (5 MP)	Caster loses HP, allies gain HP / allies.
	Yell	    (20 MP)	Party's strength increases / all.
	

Ninja (NJ)
  Excels at MT damage, stealth and breaking defenses.
	5 Hits	    (20 MP)	Attacks an enemy five times / one.
	Aim	    (15 MP)	100% hit, regardless of resistance, etc. / one.
	Backstab    (20 MP)	AP physical damage / one.
	Blink	    (10 MP)	Raises evade / self.
	Gale Cut    (10 MP)	Magic damage / all.
	Ninja Star  (25 MP)	Physical damage / all.
	Shuriken    (15 MP)	Physical damage / all.
	Swift	    (15 MP)	Uncounterable physical attack / one.
	Ultima	    (50 MP)	Ultimate physical/magic attack / all.
	

Paladin (PL)
  Excels at raising defenses.
	Antidote     (5 MP)	Removes poison / one.
	Big Guard   (50 MP)	Increases defense and mag def 50% / all.
	Cross Cut   (15 MP)	Physical damage / one.
	Holy	    (10 MP)	Magic damage / one.
	Remedy	    (15 MP)	Removes poison and stun / one.
	Safe	     (5 MP)	Increases defense 50% / one.
	Safe2	    (25 MP)	Increases defense 50% / all.
	Shell	     (5 MP)	Increases mag def 50% / one.
	Shell2	    (25 MP)	Increases mag def 50% / all.

Priest (PR)
  Excels at healing.
	Cure        (5 MP)	Restores a little HP / one.
	Cure2	   (10 MP)	Restores more HP / one.
	Cure3	   (25 MP)	Restores all HP / one.
	Heal	   (20 MP)	Restores some HP / all.
	Heal2      (45 MP)	Restores all HP / all.
	Life	   (10 MP)	Revives a dead ally / one.
	Life2	   (30 MP)	Returns 50% HP to a dead ally / one.
	Regen       (5 MP)	Gradual HP regeneration / one.
	Regen2     (40 MP)	Gradual HP regeneration / all.

Witch (WT)
  Excels at disrupting enemies with status changes.
	Bio	   (35 MP)	Inflicts poison / all.
	Blind	   (25 MP)	Reduces accuracy 50% / one.
	Dispel	   (10 MP)	Cancels all stat changes / one.
	Poison	   (10 MP)	Inflicts poison / one.
	Poison2	   (35 MP)	Inflicts strong poison / one.
	Slow	   (25 MP)	Reduces speed 25% / one.
	Slow2	   (50 MP)	Reduces speed 30% / all.
	Stun	   (30 MP)	Halts enemy temporarily / one.
	Stun2	   (60 MP)	Halts enemies temporarily / all.

Wizard (WZ)
  Excels at dealing huge amounts of magical damage.
	Blast	   (10 MP)	Magic damage / one.
	Blast2	   (40 MP)	Large magic damage / one.
	Death	   (55 MP)	Kills caster and target / one.
	Drain	   (20 MP)	Caster gains HP equal to damage / one.
	Megaflare  (80 MP)	Ultimate AP magic damage / one.
	Nova	   (25 MP)	Magic damage / all.
	Nova2	   (50 MP)	Large magic damage / all.
	Rasp	   (20 MP)	Reduces target's MP / one.
	Rasp2	   (45 MP)	Greatly reduces targets' MP / all.

**NOTE: All of the abilities are cumulative. For instance, two Safe spells will increase a prisoner's PD by 225% and two Regen spells will restore HP more quickly than one.


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From: "Ekoss" <ekoss@echo.net>
To: "Lash" <lash@echo.net>
Subject: Re: Prisoners
Date: Wed, 6 Aug 2207 06:48:15 +0200

Lash, a few things concern me. I told you I wanted to take the prisoners four at a time now that the dungeon is complete: anything less would be too slow. However, it would appear that this pacing is not feasible with prisoners like these. In particular, what can you tell me about:

- Four Wizards? Even against Death Res, their magic will destroy anything.
- Two Priests and two Paladins? Once the Priests cast enough Regens and the Paladins use Big Guard, they're untouchable.
- Two Berserkers and anything else? If they keep casting Charge, the other two prisoners are free to use their high-MP spells.

I could go on. Just reassure me that you took this all into account.

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From: "Lash" <lash@echo.net>
To: "Ekoss" <ekoss@echo.net>
Subject: Re: Prisoners
Date: Wed, 6 Aug 2207 10:12:33 +0200

Have you taken inventory on the monsters lately? Four Wizards will be crushed by the first one with Mag Res they come across. As for the others, they're a little better, but I'm confident the prisoners are no match for Darkmoor.

If it makes you feel any better, I will personally oversee the prisoners' progress and intervene if it looks like things are getting out of hand. Another shipment of test prisoners is due to arrive in a few hours; I anticipate Darkmoor will be ready for your subjects within a week.

If, you know, you still care about something so petty as time.

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From: "Ekoss" <ekoss@echo.net>
To: "Lash" <lash@echo.net>
Subject: Re: Prisoners
Date: Wed, 6 Aug 2207 10:36:12 +0200

Lash, I will be keeping a very close eye on the prisoners that interest me. That said, yes, you will do the same, because frankly I don't trust the clown who built Darkmoor. You said you'd stake your life on him; well, if it comes down to that, I expect you to do so. I don't need to tell you how important this is.

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From: "Rhodus" <webmaster@rhodus.com>
To: "Ekoss" <ekoss@echo.net>
Subject: Thank you for your purchase!
Date: Wed, 6 Aug 2207 12:00:00 +0200

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Dear Ekoss,

We hope you are happy with the dungeon you purchased! To take fullest advantage of the dungeon's features, please take a moment to revie

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