SHEEP RANCHER WALKTHROUGH

    This walkthrough guides you through all the levels in Sheep Rancher.
That's right, it's a major spoiler. Don't say you weren't warned.

--Level 1 (Tutorial)
Spell: Crate
Sheep: 5
Solution: This one's easy. The sheep all turn in the same direction, so you
only need to position your Crate spell so they turn into the Star area. It
might get a bit crowded in the Star area, and a sheep might leave, but as
long as your Crate's still there, you don't need to worry.

--Level 2 (Tutorial)
Spell: Crate
Sheep: 6
Solution: Only slightly harder than the last level. Use the Crate to get
all the sheep into the Star area. You can also use yourself as a blocker,
like a second Crate.

--Level 3 (Tutorial)
Spell: Crate
Sheep: 1
Solution: Since there's only one sheep, this is a fairly easy level. When
you get the sheep to the Star, you'll have to stand to its left in order
to get it to go into the Star area. Use both yourself and the Crate, and this
level should be easy.

--Level 4 (Tutorial)
Spell: Crate
Sheep: 2
Solution: Stepping on the weeds takes away 10 HP from your counter, but it's
sometimes a better idea to step on them than to take your time to go around
them. This level is probably your first real challenge. Take it one sheep at
a time.

--Level 5 (Tutorial)
Spell: Puddle
Sheep: 3
Solution: You can step on the puddle, but the sheep avoid it. In this level,
you should start by taking care of the sheep that only moves left and right.
Try to confine him to a small area, or you'll have to wait for him to come
back. Just push him toward the Star area. After he's in, take care of the
sheep on the left, then the sheep on the right.

--Level 6 (Tutorial)
Spell: Crater
Sheep: 6
Solution: The Crater spell creates an irreversible hole in the ground. Watch
out with this, because if you cast it on a sheep, it won't be able to get out.
When you drive the sheep out of one of the water-enclosed areas, seal it off
with Craters so they can't re-enter. It also helps to put a Crater in the
lower left corner, just next to the Star. This is a tricky level; it will take
a few tries at best.

--Level 7 (Tutorial)
Spell: Vanish
Sheep: 3 (Wolf)
Solution: The Vanish spell is like the Puddle spell, except it disappears
shortly after you place it down. In addition, you also have to worry about the
wolf -- if he gets in the Star area, you've lost the level. However, this
isn't a very hard level. Push the sheep into the Star area to win.

--Level 8
Spell: Boost
Sheep: 3 (Wolf)
Solution: The wolf will make its way to the Star area quickly, so this level
has a smaller time limit. Fortunately, the Boost spell will allow you to push
a sheep more than one space at a time. Use it liberally and be quick.

--Level 9
Spell: Flip
Sheep: 4
Solution: You can't get to the sheep in this level, so the trick is in timing
your Flip spell, which turns all the sheep around. Start by making the two
sheep in the center move down, then Flip them as they bump into each other at
the bottom. This will make them wander around the Star area. You need to get
one of the other two sheep to bump into the first two so that you can get all
the sheep into the Star area at the same time. If one of the sheep manages to
get back into the center, restart the level; you're not going to win.

--Level 10
Spell: Crate
Sheep: 2 (Wolf)
Solution: This is a fairly easy level, but make sure the wolf stays out of the
Star area.

--Level 11
Spell: Puddle
Sheep: 3 (Wolf)
Solution: Start by getting the upper left sheep into the right area, then go
to the right area and push both sheep out (don't let them run into the upper
left area). Get the lower left sheep into the lower right area, push the
other sheep in the lower right area, and guide them all into the Star area.

--Level 12
Spell: Flip
Sheep: 4 (Wolf)
Solution: This level becomes simple if you hold down the spell button. The
wolf is in his own area again, so you need to Flip him to keep him from
getting into the Star area. For an easy win, keep the spell button down and
push the sheep.

--Level 13
Spell: Vanish
Sheep: 2 (Wolf)
Solution: This level can be tricky because the first sheep will backtrack if
he's left alone. You have to plan ahead and block his movement. Once he's
taken care of, push the second sheep into the Star area. The wolf shouldn't
be a problem on this level.

--Level 14
Spell: Vanish
Sheep: 7 (Wolf)
Solution: There's no "easy method" on this level. You have to sort out the
wolf from the sheep, then get them all into the Star Area. You also have the
un-useful Vanish spell on this level. It's not easy, but I did think it was
a nice touch to actually have a hard level toward the end of the game. So
there.

--Level 15
Spell: Crater
Sheep: 10 (Wolf)
Solution: Ten sheep, and if you move them, the wolf will go in the star area.
Yikes! Well, it's not THAT hard. If you put the wolf in a crater, he can't
get in the Star area. Try working from there.

If you manage to beat all the levels in Sheep Rancher, you'll get to try all
the levels again in Advanced Mode. It's just like the original, but you have
100 fewer HP in each level! Can you still win with less time?

If you manage to beat all the levels in Advanced Mode, you'll get a "special
surprise." Go for it!
